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понедельник, 14 декабря 2009 г.

Cebas Final Render Stage 1 v.3.0 Studio Edition for 3ds max 8-2010 32-64-bit


Cebas Final Render Stage 1 v.3.0 Studio Edition 32-64-bit / 36 mb

Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility.
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http://cebas.com/?pid=product&prd_id=72&feature=726

Cebas Final Toon Release 3.0 for 3ds max 8-2010 32-64-bit



Cebas Final Toon Release 3.0 32-64-bit / 9 mb

finalToon is a full blown True Line Renderer (TLR), with unparalleled line quality and rendering speed. Cartoon or line rendering scenes that take a long time to render within 3ds max, are lightning fast in finalToon! Suddenly, you can render real fat outlines of an object without the wait and inaccurate dirty look of a shader based solution.finalToon, being a TLR (true line renderer) doesn't mean that finalToon has to replace your favorite renderer to do shading or other special effects. finalToon is implemented as a true 3ds max "Render Effect", and so you can enjoy all the great benefits of such an implementation! You may adjust line styles in realtime without the need to re-render the whole scene over and over again. This is what we call "The Choice of Quality".All shading and rendering is done with the production proven 3ds max scanline renderer. When the scanline pass is done, the finalToon line renderer "pops in" and takes over to produce one of the best line renderings available of today. And even better- finalToon supports perfectly finalRender® with all the advanced options, including GI rendering for cartoon style objects!
What's new in R3 ? finalToon R3 accelerates all line renderings and enables you to even render much more outlines and objects than before. The line rendering algorithms have been worked over in this Release to perform much better and increasing image quality.

New Line-Styles have been added and hatching offers now a whole new level of quality and control!

Support for special camera types has also been added by implementing the revolutionary new fT-Outline shader with its unique way of rendering outlines as a shader.
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Cebas VolumeBreaker v.1.0 for 3ds max 8-2010 32-64-bit


Cebas VolumeBreaker v.1.0 32-64-bit / 8 mb

volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies - because of this, volumeBreaker truly is a production proven tool.

volumeBreaker was used extensively by Uncharcterd Territory in the production of many of the destruction shots used in Roland Emmerich's movie "2012".
More Info:
http://cebas.com/index.php?pid=product&prd_id=77&feature=913

Cebas ScalpelMAX v.2.0 for 3ds max 8-2010 32-64-bit


Cebas ScalpelMAX v.2.0 32-64-bit / 6 mb

ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!

ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it's very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurate/efficient.
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